Adobe Flash Player Premium Features for Gaming

Software: Away3D 4.x

Jim Frenette, Newbie
Posted: 28 March 2012 05:30 PM   Total Posts: 1

Will we need to license Adobe’s new “Flash Player premium features for gaming” to run Away3D 4 come August? The use of Stage3D.request3DContext seems a given but does/will Away3D require the ApplicationDomain.domainMemory api?

Press release here:
Adobe Flash Player Premium Features for Gaming

Thanks!!
-jim

   

DrDombo, Newbie
Posted: 29 March 2012 07:17 AM   Total Posts: 1   [ # 1 ]

Away3D team we need your stand on this. What are the plans for Away3D and AwayPhysics? Premium Features or not?

   

karlperemil, Newbie
Posted: 29 March 2012 09:10 AM   Total Posts: 7   [ # 2 ]

How often do you use apparat and alchemy? If it’s used automatically in the 3d framework, then sure, it would be nice. But at this point I’m not sure that it is needed. For physics it would be quite nice though.

   

Somokon, Member
Posted: 29 March 2012 06:10 PM   Total Posts: 75   [ # 3 ]
Jim Frenette - 28 March 2012 05:30 PM

Will we need to license Adobe’s new “Flash Player premium features for gaming” to run Away3D 4 come August? The use of Stage3D.request3DContext seems a given but does/will Away3D require the ApplicationDomain.domainMemory api?

Press release here:
Adobe Flash Player Premium Features for Gaming

Thanks!!
-jim

If you just use Away3d you do not need a license.  Away3d + anything compiled with alchemy (eg. Awayphysics) WILL require a license.

   

slmille4, Newbie
Posted: 26 July 2012 03:48 PM   Total Posts: 2   [ # 4 ]

Can we get some specifics on this?  Mainly, does Away3D use Stage3D.request3DContext or ApplicationDomain.domainMemory?  Will it in the future?

   
   

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