// Actual
mesh.scaleX = 1.0;
mesh.scaleY = 1.0;
mesh.scaleZ = 1.0;
// Request
mesh.scale = new Vector3D(1.0, 1.0, 1.0);
mesh.rotation = new Vector3D(0, 0, 0);
Set Rotation and Scale with Vector3DSoftware: Away3D 4.x |
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Jean Carlo Deconto, Newbie
Posted: 20 March 2012 03:31 PM Total Posts: 29 |