How to add a normal/specular maps to the texture?

Software: Away3D 4.x

rigondo, Newbie
Posted: 18 March 2012 06:14 PM   Total Posts: 4

How do I add a normal and specular maps to the texture in A3D 4.0? I use TextureMaterial and I have figured out how to add a light (via lightPicker), now I need to add a normal map, but I couldn’t find neither documentation, nor tutorial regarding this issue. Does anyone know the solution?

   

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Matse, Sr. Member
Posted: 18 March 2012 07:39 PM   Total Posts: 149   [ # 1 ]

Those are properties of the TextureMaterial, you just need to create a BitmapTexture for the normal and / or specular and assign it :

material.normalMap = new BitmapTexture(normalBitmapData); 
   

Adam K, Newbie
Posted: 05 April 2012 12:00 PM   Total Posts: 3   [ # 2 ]

Yes, you can do it, but you need some advanced animation application for that e.g. Pix Plant and Crazy Bump, These application gives you your texture’s displacement, normal and specular etc. in JPG format. You can use those images in your texture.

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