This may have already been answered, but is there a way to use the equivalent of a ShadingColorMaterial from Away3D 3.6 in Away3D 4.x?
I have a mesh I defined from vertices and triangles. I want to render the mesh with solid coloring on each face so the shading only comes from different colors on different faces.
I recently wrote a lot of code using the really old Papervision3D. (*sigh* I know, why did I do that?? ) In Papervision, there was a material called a FlatShadeMaterial that I really like. Can I do something similar in Away3D 4.x??
If anybody has some example code, that’d rule.
Thanks!!!!