is html5 as good as as3 with away3d?
html5 looks far messier with JS but this game looks good.
http://www.nihilogic.dk/labs/mariokart/
TEll me away 3d with as3 s still the leader with browser 3d work
html5Software: Away3D 3.x |
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jagguy, Newbie
Posted: 01 December 2011 12:46 PM Total Posts: 27 is html5 as good as as3 with away3d? html5 looks far messier with JS but this game looks good. TEll me away 3d with as3 s still the leader with browser 3d work |
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Alex Bogartz, Sr. Member
Posted: 01 December 2011 03:47 PM Total Posts: 216 [ # 1 ] That’s not really 3D. That’s 2.5D using the rasterizer trick from Pole Position. Some info here: |
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sebbdk, Jr. Member
Posted: 04 December 2011 02:27 PM Total Posts: 39 [ # 3 ] No worries mate, flash 3D is ahead of any 3d html5 is by years, the main problem here is that browsers are to slow to adopt it. Also from what i gather, html5 3D is going to need very heavy abstraction, there’s even been talk of using other languages and then compile’ into javascript… personally i find the lack of proper OOP frustrating on big JS projects which i tend to get involved in rather often. |
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Alex Bogartz, Sr. Member
Posted: 04 December 2011 10:30 PM Total Posts: 216 [ # 4 ]
Yes, and I think “low level” is a good way to put it. HTML5 does what Flash was doing 10 years ago. I think you could certainly use it to create a game, but if you’re targeting desktop machines, Flash is just so superior. Using Away3D or Starling, you’ll just smash to pieces any game you can create in HTML5. If you have to target phones or tablets, then the situation changes, but in terms of which platform will create the best game, Flash is still the obvious choice for at least the next year or so. |
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Mr Margaret Scratcher, Sr. Member
Posted: 20 December 2011 05:10 PM Total Posts: 344 [ # 5 ] The WebGL stuff looks to be approaching the capabilities of FP11, but lack of a decent/free 3d engine and also lack of people with capable browsers/graphics cards is the major problem… Here’s some good webGL demos I found, and also look at coppercube: |