how can I tell the right scale number from model to final render result ? 

Software: Away3D 4.x

davy, Newbie
Posted: 21 November 2011 10:39 AM   Total Posts: 15

I am looking at the official example code of away3d 4 , I just wonder how the scale number comes out , should I just try to reset them and test in the final result and modify a bit and retest again ?

Or there’s some value cross reference table for 3dmax,maya,blender,etc

private function initObjects():void
  {
   light 
= new DirectionalLight(-1,-1,-1);
   
direction = new Vector3D(-1,-1,-1);
   
scene.addChild(light);
   
   
assetLoaderContext = new AssetLoaderContext();
   
assetLoaderContext.mapUrlToData('texture.jpg',new AntTexture());
   
   
loader = new Loader3D();
   
//todo:how can I know the scale
   
loader.scale(300);
   
loader.= -200;
   
loader.addEventListener(AssetEvent.ASSET_COMPLETE,onAssetComplete);
   
loader.loadData(new AntModel(),assetLoaderContext);
   
   
scene.addChild(loader);
   
   
   
//todo:add ground
   
groundMaterial = new BitmapMaterial((new SandTexture()).bitmapData);
   
groundMaterial.lights=[light];
   
groundMaterial.specular 0;
   
groundMaterial.shadowMethod = new FilteredShadowMapMethod(light);
   
ground = new Plane(groundMaterial,1000,1000);
   
scene.addChild(ground);
   
   
   
   
view.height stage.stageHeight;
   
view.width stage.stageWidth;
  
   
   

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