Hi guys - I’m experimenting with Sprite3D clouds in my F-16 demo. So if you’ve checked it out, you know the camera is like it’s glued onto the tail of the jet. Rolling the jet into inverted flight inverts the camera as well. What is happening is the sprite3d clouds are rolling over with camera too. I do want them to always face the camera but I want to prevent the clouds from rotating around the vector along the camera’s line of sight to the cloud. Anyone know how best to stop my clouds from rotating like that?
Sprite3D Clouds rotation issue. need adviceSoftware: Away3D 4.x |
||
|