I’ve been considering trying out HaXe for a while now. I noticed that there was some activity around Away3D Lite using haxe. I’m curious to know whether any significant performance gains were realized using haxe.
Is anyone currently using haxe with broomstick? If not, does anyone know how difficult it would be to try it out with broomstick? Am I correct in assuming that the classes could be included in haxe project relatively unmodified just to take advantage of the haxe compiler optimizations?