away3d support material mapChannel?

Software: Away3D 4.x

datouaizi, Member
Posted: 12 April 2012 07:37 AM   Total Posts: 98

create model width only diffuse texture in mapChannel 1 in 3DMAX.
i want to add shadow texture to model.in virtools can set mapChannel 3 for shadow texture .so away3d can do too?

like
model.material = diffuseMaterial;
diffuseMaterial.mapChannel = 1 ;

model.shadow = shadowMaterial
shadowMaterial.mapChannel = 3 ;

e.g i create one wall .give it a texture . then copy many .then attach walls to one obj..if scene is huge then in MAX - render to texture -,texture rendered will blur .so , if diffuse ,shadow has seperated channel.problem can be solved.  diffuse uv is different from shadow uv.

   

Jean Carlo Deconto, Newbie
Posted: 19 April 2012 11:18 PM   Total Posts: 29   [ # 1 ]

Hi!

Recently in Sunag create a scene exporter multi channel of 3dsMax for Away3D.

It exports easily LightMap using CompositeLayer of 3dsMax.
http://code.google.com/p/sea3d/wiki/LightMap

Maybe I can help you.

   
   

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