Hi everyone,
Just an update on my steering behaviors Alchemy port using away 3d 4. Just click on the ground to give a goal to the agents (324 here).
You can play with the sliders to modify all agents properties or you can select one agent(click on) and change only his own proporties. Click on the little square to return to modify ‘all agents’.
Timestep refers to simulation speed. Num agents is inactive for the moment (need to improve my c++ skills to remove (add is ok) a pointer from a vector, or something like that…?).
It’s about 1.2 mo without preloader.
There are abstacles. Agents try to reach their goal (ground mouse clic), there is no agent’s pathfinding in this version (one coming soon). Next step : md5meshes will replaces boxes.
I use HoverController so you can turn around the scene and zoom in&out; with x,z. To the away3d team : your engine rocks !
http://www.visualiser.fr/alchemy2/Aw3dRvo.html
Samuel