How do I add a normal and specular maps to the texture in A3D 4.0? I use TextureMaterial and I have figured out how to add a light (via lightPicker), now I need to add a normal map, but I couldn’t find neither documentation, nor tutorial regarding this issue. Does anyone know the solution?
How to add a normal/specular maps to the texture?Software: Away3D 4.x |
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Adam K, Newbie
Posted: 05 April 2012 12:00 PM Total Posts: 3 [ # 2 ] Yes, you can do it, but you need some advanced animation application for that e.g. Pix Plant and Crazy Bump, These application gives you your texture’s displacement, normal and specular etc. in JPG format. You can use those images in your texture. ____________________________________ |