AIR now available to us ALL on iOS and Android!
http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/
Go get ‘em
The News you’ve all been waiting for…Software: Away3D 4.x |
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theMightyAtom, Sr. Member
Posted: 27 February 2012 12:27 PM Total Posts: 669 AIR now available to us ALL on iOS and Android! Go get ‘em |
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theMightyAtom, Sr. Member
Posted: 27 February 2012 02:30 PM Total Posts: 669 [ # 2 ] And when someone’s worked out how to set it up for FlashDevelop, let me know :O)
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John Brookes, Moderator
Posted: 27 February 2012 03:21 PM Total Posts: 732 [ # 3 ] @theMightyAtom
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Alex Bogartz, Sr. Member
Posted: 28 February 2012 02:46 AM Total Posts: 216 [ # 4 ] I won’t be able to play with this until later in the week or next week, but am I correct that Away Physics won’t work with this? P.S. if anyone gets it working, can you post a YouTube video of your app? I’m very eager to see how it performs!
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inSertCodE, Sr. Member
Posted: 28 February 2012 10:23 AM Total Posts: 105 [ # 5 ] Anyone found any complete guide on how to setup the development environment of AIR 3.2 on iOS and Android? If anyone found any, please post a guide for iOS and Android on which you managed to run Stage3D.
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Cheng Liao, Administrator
Posted: 28 February 2012 12:45 PM Total Posts: 116 [ # 7 ] I compiled a andriod application using the away3d. File Attachments stage3dmobile.zip (File Size: 323KB - Downloads: 241) |
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John Brookes, Moderator
Posted: 28 February 2012 02:54 PM Total Posts: 732 [ # 8 ] liao Have 3.2 air install on the emulator
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Cheng Liao, Administrator
Posted: 28 February 2012 03:24 PM Total Posts: 116 [ # 9 ] I run it on my mobile, but I don’t know how to run it on a emulator
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Cheng Liao, Administrator
Posted: 29 February 2012 02:21 PM Total Posts: 116 [ # 11 ] I complied it using FlashDevelop refer to http://download.macromedia.com/pub/labs/flashplatformruntimes/shared/air3-2_flashplayer11-2_p6_releasenotes.pdf.
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Skyrick, Jr. Member
Posted: 18 March 2012 10:47 AM Total Posts: 34 [ # 13 ]
I’ve the same “White Screen” problem, with : My steps : So, Works good on the emulator but white screen on the device.
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datouaizi, Member
Posted: 18 March 2012 01:29 PM Total Posts: 98 [ # 14 ] how to set TextureMaterial (.png) transparent? when i set TextureMaterial(Mesh(loader.getChildAt(i)).material).alphaBlending = true ; TextureMaterial(Mesh(loader.getChildAt(i)).material).bothside = true ;
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Mr Margaret Scratcher, Sr. Member
Posted: 21 March 2012 03:12 AM Total Posts: 344 [ # 15 ]
I also get that same result… Anyone have any success with anything running in the emulator?
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