Hey noob here,
Curious on your thoughts about the most efficient way to have a lot of 3D sphere’s on a screen with a realistic soap bubble texture and shine in Away3D 4.0.
Anyone have any suggestions?
Best Way To Make A Glass BubbleSoftware: Away3D 4.x |
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shanepdesigns, Newbie
Posted: 07 July 2011 06:31 PM Total Posts: 4 Hey noob here, Curious on your thoughts about the most efficient way to have a lot of 3D sphere’s on a screen with a realistic soap bubble texture and shine in Away3D 4.0. Anyone have any suggestions? |
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Stephen Hopkins, Sr. Member
Posted: 08 July 2011 02:19 AM Total Posts: 110 [ # 1 ] I can’t say how it would turn it, but try ColorMaterial with a FresnelSpecularMethod and EnvMapMethod EnvMapMethod will have your world reflections, FresnelSpecularMethod for highlights. Could try other specular methods as well. Water usually behaves like a fresnel effect. Getting the rainbow effect will be the hardest, not sure about that edit: ColorTransformMethod isn’t what I thought it was, after using it on something else. |
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Richard Olsson, Administrator
Posted: 08 July 2011 08:19 AM Total Posts: 1192 [ # 2 ] Since they are perfect spheres, and mostly transparent, I would investigate just using sprites (2D planes always facing the camera) instead of proper 3D meshes. Will probably look just as good (depending on circumstances) but perform a lot better. |
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Fabrice Closier, Administrator
Posted: 08 July 2011 01:54 PM Total Posts: 1265 [ # 3 ] or use Merge and update the spheres ref vertices. This way you have a single “bubble” mesh. one material. It would perform better than sprites and result would look way better (not faked). The dark side of this approach: you will spend more time to set it up than using sprites as Richard said. |