I read on this forum the other day that texture uploading to GPU is slow ...
my question is: just how slow?
can I get away with 3 uploads per second of small-to-average sized bitmaps on older GPU’s?
Context of my question:
I’ve created a 3d textfield, which is basically a plane with a bitmapdrawing of an actual textfield .. it really looks and feels like a ‘normal’ flash textfield because I update the texture on every keystroke, and about 3 times per second to match the caret / text-cursor blinking.
It looks great for me ... but my graphics card is rather good… and I’m unable to test on another system ...
any tips on this? do or don’ts? data on upload times?