Future of Away3D and Flash. (School project)

Software: Away3D 3.x

Noctem, Newbie
Posted: 05 December 2011 03:19 PM   Total Posts: 2

Hello,

We are a group of students from Avans University of Applied sciences in Holland.  For one of our courses we are looking into the potential of Away3D and the future of Flash now that Adobe stopped developing Adobe Mobile Flash Player. And HTML5 is taking over the web-development.

I was wondering what your point of view on this topic was, is Away3D and other 3D applications the new and possible savior of Flash? Also do you have any example’s which show how Flash would be a better option to use over Java or HTML5.

A lot of classmates think that Flash is death already, but we, a few AS3 fans, will try to prove them wrong and convince them that Flash is far from death but just got another purpose.

For this we are putting a presentation and tutorial together to teach them how to work with Away3D and show them the potential, if you have any tips on this that would also be great!

Greetings from Holland!

Feel free to give us any tips or comments which could help us out here!
*We are using the 3.6 version of Away3D because we had some trouble with the newer versions*

   

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Fabrice Closier, Administrator
Posted: 05 December 2011 03:52 PM   Total Posts: 1265   [ # 1 ]

A lot of classmates think that Flash is death already, but we, a few AS3 fans, will try to prove them wrong.
Let them talk… once they’ll experience how wonderful html development is, they might sing different. Tho, I’m surprised at howmany devs seams to like pain…

Regarding examples: take a look at the fwa site. “Boordevol” flash prods.

We had some trouble with the newer versions…
What are these troubles?

   

Noctem, Newbie
Posted: 05 December 2011 04:10 PM   Total Posts: 2   [ # 2 ]

Thanks for the quick reply! fwa site looks very interesting indeed!

Probally a few mistakes on our side, but we had some trouble with imports which made it impossible to follow tutorials. We tried older versions and managed to do tutorials with the 3.6 so we decided to use this one instead.

Not really an issue since it will only be used to get to know the basic possibilities from Away3D anyway and to do some tutorials. We will use some example games to demonstrate the awsomeness of the Hardware acceleration.

   

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Ringo Blanken, Administrator
Posted: 05 December 2011 05:05 PM   Total Posts: 120   [ # 3 ]

First: for mobile you can use AIR for apps
Second: use away3d 4.0 not 3.6 since 4.0 support the gpu and there is where the magic can start.

(Fab misschien moeten we les gaan geven in away 4.0 wink.

Greetings from Holland!:)

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Freelancer: http://www.ringo.nl/en/
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http://www.awayphysics.com
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Albert, Newbie
Posted: 06 December 2011 08:55 AM   Total Posts: 16   [ # 4 ]

It’s really silly to think that this will be the death for flash. How can someone believe that Adobe couldn’t predict what would happen with the market considering that they probably spend millions to analyze it? Just look at Adobe’s actions the latest years. Two years ago (I believe) they started to implement 3d. Also as3 shows what direction they wanted to go in.

This is just a part of the technological development and flash is taking the next step now. Of course they’ll lose some market share, but they will get some new too.

However, html5 is good for websites and smaller animations, but that’s something flash actually haven’t been focusing on for a long while now. But flash will probably still be the most popular choice for game development as there is an increasing demand for higher quality browser games.

Also, Adobe ditched Flash Lite to focus on Air (http://www.adobe.com/aboutadobe/adobeventures/).

You can show something from this video:
http://tv.adobe.com/watch/max-2011-keynotes/gaming-and-3d/

Good luck with your project!

   

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sebbdk, Jr. Member
Posted: 06 December 2011 11:48 AM   Total Posts: 39   [ # 5 ]

Another good example, unreal engine 3 i coming to flash, would love to see that getting ported to javascript/canvas as easy..

Also flash has something javascript/html5 will never have, consistency across browsers, and a very high adoption rate for new versions, meaning faster development of new features, meaning html5 is at a disadvantage in terms of keeping up with flash’s features.

The Stage API’s features literally smashes whatever you can do in html5, even if some version of chrome with a extension and a bunch of hacks can do something that reminds of it ...

The tradeoff of cause is that Adobe is a commercial company which can have it’s drawback at times.

   

northmantif, Newbie
Posted: 07 December 2011 08:13 PM   Total Posts: 14   [ # 6 ]

Flash is dead. This sentence arose when iPhone and iPad was shown to the world. This sentence arose from Steve Jobs. The only truth by now is that Steve Jobs is dead. But do not be misleaded. Markets with Flash being involved into web developement shrinking. This will be true until Apple approve Flash to the iOS in the browser. The only way it can approve it is a support from Adobe to the Flash Player and big things to do with Flash where HTML5 and js can’t compete (In fact there are many of them now - suppose playing music without Flash - try to do some complex music player for web purposes… you won’t manage it). Unfortunately the father Adobe has packed his bags and is moving to HTML5. It is a shame. So, as so many operating systems came up (with mobiles) now the web agencies strategies are to be as much consistent as they can. The reason is money. You need to write more code to fallback from Flash to HTML if mobile system doesn’t recognize it.
But I see very small light in the tunnel. Games with the Flash and GPU can be really great. Let’s make great games then! In two or three years mobile phones become more powerfull and then all the sons and daughters will desire to play Flash games in browser on their iPhone7… will they do?
If not, they will play it on Samsung or elsewhere. And probably from the logo of bitten apple will stay only apple core…

   
   

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