Casting rays in Away3D for collision without physics engine… I want to learn how to!

Software: Other

empend, Member
Posted: 27 November 2011 11:39 AM   Total Posts: 77

I think ray casting is the correct term…
If not correct me please!

I want to learn how to cast rays at 3D models for collision detection!

Can anyone help me?
At least guide me to a website explaining the concept behind casting rays?
I don’t need a whole tutorial in actionscript explaining it from finish to end.

Thanks a lot to those who decide to help me!

   

John Brookes, Moderator
Posted: 27 November 2011 12:39 PM   Total Posts: 732   [ # 1 ]

Look at the Ray class in tools.utils
Examples in the comments

   
   

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