I,m working on a project that camera can walk freely in a house , house was made by 3D MAX, a complex model ,
if export it as 3ds,it must be unwarpmap and baked. it cause a problem that change wall teture or floor teture or other`s become unable ,
Does away3d support Multi-Material? I really don`t want to bake model.
Does away3d support Multi-Material?Software: Away3D 4.x |
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datouaizi, Member
Posted: 18 November 2011 10:24 AM Total Posts: 98 |
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Fabrice Closier, Administrator
Posted: 18 November 2011 11:14 AM Total Posts: 1265 [ # 1 ] Yes, actually if you merge two meshes, both having different materials, you can see that the resulting mesh does display both materials.
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datouaizi, Member
Posted: 18 November 2011 02:08 PM Total Posts: 98 [ # 2 ]
poly model must unwrap-map ,but in alternativa3d only can give a uvwmap modifier.unwrap-map mean you must draw texture in PS. for example that the wall of the house ,in 3dmax I give face- elements uvwmap modifier,and texture shows correct in max,but export into away3d,it`s wrong.but in alternativa3D it`s right. pic show al3d texture and a3d texture.
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Fabrice Closier, Administrator
Posted: 18 November 2011 04:25 PM Total Posts: 1265 [ # 3 ] I’m not sure I do follow 100% here. Is it something that should be described into the 3ds file that the parser is missing? Faulty uv’s?
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