I’m developing a prototype for a waterslide game and would like to use Away3D as the engine. I plan to use a map created in Cinema4D and import the Collada file, however this might not be the best approach. The game view would be 3rd person, with camera sitting just behind the player in the slide.
so I was also thinking that using Prefab3D would be another approach, like in this video
http://www.youtube.com/watch?v=D-YKdVsO07s&feature=player_embedded
Just wondering if anyone from Away3D or the community would have any tips suggestions on strategies to developing this prototype. I thought it would make a good discussion topic since 3rd person 3d games are so common.
And our target Player is 10.x so we’ll be using Away 3.x
Any thoughts appreciated.