The supported mesh data format and animation format

Software: Away3D 4.x

cosophy, Newbie
Posted: 10 August 2011 08:27 AM   Total Posts: 5

Hi,

Recently I am importing my animation into my game, I was using 3ds for mesh data now, but it seems 3ds only support keyframe animation, so it seems I have to use MD2 for skeleton mesh?

So can someone tell me the format away3d support for mesh and animation?
it there a mesh data format contains skeleton animation information in it?

   

Concept Z, Sr. Member
Posted: 10 August 2011 08:58 AM   Total Posts: 124   [ # 1 ]

Try md5…. maybe , DAE is now in their TODO list.

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Richard Olsson, Administrator
Posted: 10 August 2011 09:58 AM   Total Posts: 1192   [ # 2 ]

Use MD5 or AWD2 if you are using a (now) compatible editor. AWD2 will be the preferred format once finished.

   

blueshadow1109, Newbie
Posted: 11 October 2011 08:13 AM   Total Posts: 3   [ # 3 ]

can you let me know the name of the plug-ins. I download and try a lot from internet. But those just did not work.
Many thanks.

   

blueshadow1109, Newbie
Posted: 11 October 2011 08:15 AM   Total Posts: 3   [ # 4 ]

Can you share some name of the editors. I am using Maya and 3d Max. the plug-in works for either one should be OK to me.

Thanks

   

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theMightyAtom, Sr. Member
Posted: 11 October 2011 06:23 PM   Total Posts: 669   [ # 5 ]

There’s a link to an exporter, and some tips here:
http://videometry.blogspot.com/2011/05/mocap-to-molehill-via-3d-studio-max-and.html

Good Luck!

   
   

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