Hi, first of all, congratulations for the cool engine.
I’m experiencing a little problem with the lookAt function on broomstick. Regardless of the entity i use, everytime i do this entity.lookAt(_view.camera.position), the entity always disapears. I didn´t touched the camera, so it is still on the 0,0,0 position. I tried to move the camera, give it an up vector, but anytime i touch it, it all goes away. Is anyone experiencing something like that?