Hi guys,
I have a question:
How to apply a bitmapdata material to a Sprite3d object? I just want use a part of the BitmapData.
Because I want do a UV animation like fire.
Please see the picture.
In fact, I want do a flame effect.
I have tried Flint particle system (v4 away3d), but it’s very slowly.
And I found some guys do the particle effect very well.
see:http://docs.google.com/viewer?a=v&q=cache:Q6SHS4PgY9oJ:molehill.zombietycoon.com/FGSZombieNoVideos.pptx+zombietycoon+particle&hl=zh-CN&pid=bl&srcid=ADGEEShAbZavmr00WJuLhvL10cB-Tt5kiD27aIcVbdIywZz5mnMxiJ1yNBCM2M2flFlrRsH34LwHKQtuvv7PZVRddlaTylfYUQbB-NmXmA90KZYe4Earw6yGmsAQ0CyRMqjDNk99pmuq&sig=AHIEtbQb3ZchE-2KC1gaoTRZQdH-0Q2n4w&pli=1
and here: http://www.mcfunkypants.com/molehill/particles/
I want do it in away3d, but have no idea now.
Help~~~
Thanks all!