Hi!
I’m using Away3D 3.6.0 and I’m really need your help. I have a Plane primitive on the scene and I need to texture it both back and front sides with different images. What I have now is image which can be visually divided into two parts - left & right. Left part is for the backside of the Plane, right part is for the front side of the Plane. But when I use it as a material it doesn’t work this way. How can i make a Plane with different images for back and fron sides?
Texturing plane primitiveSoftware: Away3D 3.x |
||
MustHave, Newbie
Posted: 24 August 2011 07:30 AM Total Posts: 6 |
||
fsand, Newbie
Posted: 24 August 2011 08:13 AM Total Posts: 5 [ # 1 ] You can define different materials for all sides of a Cube, so use a Cube primitive instead (with the same width and height as your plane), and set the depth to something very small. |
||
|
||
fsand, Newbie
Posted: 24 August 2011 08:43 AM Total Posts: 5 [ # 3 ] I have not tried it myself, but check this post: http://groups.google.com/group/away3d-dev/browse_thread/thread/988ecdc54b988e0f |
||
|
||
Richard Olsson, Administrator
Posted: 24 August 2011 08:57 AM Total Posts: 1192 [ # 5 ] You should be able to set the back material of the plane using the “back” property: myPlane.back = new ColorMaterial(0xffcc00); |