thanks a lot!
i fail to find something to read
how to use Face in away3d? in another way ,i need a curved PlaneGeometrySoftware: Away3D 4.x |
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tonnny, Newbie
Posted: 29 January 2015 08:35 AM Total Posts: 4 thanks a lot! i fail to find something to read |
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theMightyAtom, Sr. Member
Posted: 29 January 2015 08:58 AM Total Posts: 669 [ # 1 ] The easiest approach, if you’re not a hardcore 3D programmer, is to create your object/mapping in a WYSIWYG 3D editor like Blender, and import the finished object into Away3D. I normally do that, even though I am quite hardcore Good Luck! |
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theMightyAtom, Sr. Member
Posted: 29 January 2015 09:06 AM Total Posts: 669 [ # 3 ] You may find a Bend class? |
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petercummins, Newbie
Posted: 19 February 2015 05:18 AM Total Posts: 1 [ # 5 ] The away3d.core.base.Face class is responsible for defining a single triangular face. It stores, among other things, the vertex and UV coordinates, face normal cache, and per face material override. In this class, we’re interested in storing a boolean flag variable to indicate whether the face belongs to a quad face or not. We do this by adding a single public variable just above the constructor function. We also need to modify the constructor parameters, so we can supply this flag information. /** The only new codes are the public var isQuad:Boolean line, the addition of isQuad:Boolean = false in the function parameter, and this.isQuad = isQuad line at the end of the function. |