Thought i share little project i have underway sort of minecraft style game using the away3d engine and multithreading feature infinite terrain calculated on the background thread. raycasting for picking blocks, still a work in progress hope to have a finished prototype in a few months
Voxel EngineSoftware: Away3D 4.x |
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therealloft, Member
Posted: 15 December 2014 05:04 PM Total Posts: 65 [ # 2 ] Should be fun project just trying to reduce lag caused by calling addRigidBody() with awayphysics, currently losing about 3 fps when this function is called :(
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therealloft, Member
Posted: 22 February 2015 03:26 AM Total Posts: 65 [ # 4 ] just a screen shot update
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