When i develop games, i have some trouble….
Discuss these problems can give the possibility to both, to understand features needed and how to realize some tricks ?
So i have to:
Make simple models high and low res by usin 3ds MAX, Maya, Mudbox, ZBrush, Blender or wath ?
Can i destroy this object or mesh like using Voronoy fracture or other subdivision algorithm or deform them?
Texturing the model using Diffuse, Specular, Displacement, Occlusion, Height and more maps by using 3ds MAX, Maya, Mudbox, ZBrush, Blender or other 3D body paint software or Photoshop or Gimp and/or Substance maps ( see Allegorithmic ) ?
Can i animate, move or scroll, draw on them, or wath this maps ?
Animate them by using Biped or CAT and 3ds MAX Animation studio or Maya or Blender or what ?
Can i use Away to dinamically control bones ( i think a Matrix are applyed to each bones ).
see one of them in action ( like grome ):
http://en.wikipedia.org/wiki/3D_computer_graphics_software#Major_packages
When i program the shader i need to use the right Matrix, can i access it fast ?
This are minimal features request to create special effects like this:
http://www.ati.com/developer/Samples/Grass.html
or volumetric clouds or more other techniques….
When i have complex scene i need absolutly to use some techniques like Level of details, Occlusion culling, BSP trees so invisible object don’t need to be adjusted. This is all time saved !
A robust Physics engine. Wath are the best way, now, to make object moving and interact ?
Can i obtain result like:
https://www.youtube.com/watch?v=r5nB9u4jjy4
or:
https://www.youtube.com/watch?v=acR4n6lJEdQ
or:
https://www.youtube.com/watch?v=tPfm09cP1Oc
I wrote this because i have seen many interesting features ( starting from version 3.6 ) in this framework and i would like to use them in the future to create my games…
I WANT MAKE GAMES LIKE CRYTEK or EPIC GAMES or ELECTRONICS ARTS !!! or like this F…... GUYS