Hi everyone!
I have a model with animation on it that I have created for a game (created and rigged in Blender 2.68 and exported out as a COLLADA file) but everytime I try to put it in game the rotation is out-of-whack.
When I load the file into PreFab, the model will be the correct way, but then when I start the animation the entire thing will move to a new location and it’s rotation will change.
No matter what way I rotate the model in Blender before exporting it, as soon as I start playing the animation the model jumps back to this spot complete with it’s funny rotations.
Does anyone know if this is an export issue, or if it is something in/on my model or animation that is disagreeing with PreFab?
Any help would be greatly appreciated.
Thanks a tonne!