Main Site URL changed to AwayGamesMaker…
sry guys for my bad english ...
Away Games MakerSoftware: Away3D 4.x |
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Luca, Sr. Member
Posted: 12 September 2013 10:58 AM Total Posts: 230 [ # 50 ] Hi Yoweeto, nice to meet you. Becouse Away3D library, Away Physics library ( Bullet or PhisX ), the LUA script interpreter, the functions that Away Games Maker must support are, i don’t know For now i’m sorry but ( application installer are in the setup folder ) the program updates ( source code ) are too much frequently… The resources, like the materials bitmap or maps are about 370MB, the LUA editor ( eclipse ) are about 84MB in size… Anyway, to succesfully build the program you need ( i use FlashBuilder 4.6 ) the latest updated versions of the Flex SDK and Air SDK. Away Games Maker need to be able to produce complete games. This means the best editing functions, the best managing capabilties for add and manage Video scene, HUD, Scene Effects, Physics simulations, animations and so on… If you use Flash Builder or FlashDevelop i think your problem are solved ( for now ) or be patience Do you need something ?
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Luca, Sr. Member
Posted: 23 September 2013 02:28 PM Total Posts: 230 [ # 52 ] Now….. ehm not now If i add one or more constraints to this motor and apply a rotations ..... ???? More pictures here ( i’m go crazy .... ;P ): THIS SOFTWARE ARE TOTALLY BASED ON AWAY3D and AWAY PHYSICS
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SourceSkyBoxer, Newbie
Posted: 18 October 2013 11:30 PM Total Posts: 16 [ # 53 ] Hello, Luca, good work. Nice Game or Model Editor. Thank you. i will support for you again I will improve better like Quake Engine or Half-Life Engine Editor just ( Valve Hammer Editor. How do i view with 4 panels to game maker like Spirit effects, wow awesome result Thanks!
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Luca, Sr. Member
Posted: 19 October 2013 05:47 AM Total Posts: 230 [ # 54 ] Hi SourceSkyBoxer… At this time Games Maker works… ( not perfectly )... as you know Away3D, the library, doesn’t have a exhaustive docs but the functionality are many an many so, Games Maker need to expose all the features that the library have in a simple GUI editor… Away Games Make must be able to manage, scene, introductive video or video, geometry ( and modify the geometry, this i possible ), materials with the new material editor window ( and animate them ) Mesh… , Lights and light effects… Cameras, Audio, LUA Scripts, Physics ecc ecc ecc. AND MAKE GAMES and/or simple 3D SCENE… Now this require an intesive study of the library, an this need time but So the Away Games Maker site:
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Luca, Sr. Member
Posted: 19 October 2013 05:59 AM Total Posts: 230 [ # 55 ] about your question… You want to move and orient your camera ? Suppose you move your camera by using a unit circle ( trigonometrics ) So, if you “move” you camera by using one angle then you need to rotate the camera by the same angle but with inverse magnitude: You can use the HoverController or write your own like the free orbit you can find in the sources of Games Maker: CameraRotationY = -angle I have right understand your question ? I thi hope yes
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SourceSkyBoxer, Newbie
Posted: 19 October 2013 12:05 PM Total Posts: 16 [ # 57 ] Awesome great idea. @Luca, you are best developer for Game Maker I would like to know about your workstation I think better when we work together and develop some reality editor like original game studio or Radiant by Quake Engine, or Half-Life Engine. Example Texture need to compress to native format like wall.amc 1x original texture example: wall.png
// open texture wall Compressed texture file ( *.amc ) = Away3D Material Compriming example: If you find my idea better than i improve material editor sometimes… Thanks.
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Luca, Sr. Member
Posted: 19 October 2013 01:39 PM Total Posts: 230 [ # 58 ] Hi SourceSkyBoxer At this moment i need to improve the material editor, the nodes, the shaders ( pixel bender ), actually the normal map generator, to give a perfect control for editing an apply all the material you or i need… ( this means add, remove, connect, disconnect, ecc, the graphically nodes, add Away Methods to the materials, add physics property to the matirial and so on )... The data structure you propose seems to be great but, games maker need to export all the data by using the awd2 file format, and this work ehm ehm for now, ( or my or your own, but i think awd2 can be a good choice ), and then must be able to reload and correctly apply all the data you saved… Can you make this ?
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SourceSkyBoxer, Newbie
Posted: 19 October 2013 04:01 PM Total Posts: 16 [ # 60 ] Yeah you need to manage with Cairngorm library because Cairngorm can enable events and commands after you move sometimes like brush or mesh creations and Manage with textures / material systems: For example: i am using Unreal Editor. If you use right click / content click via Cairngorm Event / Cairngorm Command than you will enable to move or rotate texture on marked brush / marked mesh . Example: Cairngorm in AS3:
/** And event: ( events/SmallerGirdEvent.as )
package net.sourceskyboxer.gameeditor.events And Modellocator: ( models/GameEditorModelLocator.as ) If you want learn with Cairngorm than you will find Adobe Site with example Apprise for Adobe Air 3.x with full open source If you want check sometimes. Than you can build with commands and events than your application Game Maker works more than normal version by your old concept Thank you for suggestion If you are happy for events and commands sucks :D
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