I know there is a formula somewhere on the web for converting quaternions to pitch, roll and yaw, but it would be hugely useful if we could read the global pitch, roll and yaw from a property or method of ObjectContainer3D. I can keep track of some changes in a accumulative counter, but some objects rotate with others and it is tough to get that value. Also, there really should be a way to set an object to a specific global pitch, roll or yaw, regardless of the object’s current position.
Thanks.