Need WaterRefractionMethod

Software: Away3D 4.x

laoyu2003, Newbie
Posted: 27 April 2013 08:03 AM   Total Posts: 14

By setting a texture, the water can has fraction effect.
In large scene, set a large texture for refraction is expensive. so we
are facing water blocks. so how to smooth the waves between neighbour

Attached is the decompiled water demo source at

The shader is decompiled from pixbender, I wonder some errors in it, because I found the result has no water surface mesh waving.

I hope somebody can port the program to away3d.

The shader from an analyzer also included.


File Attachments
islandDemo.rar  (File Size: 1478KB - Downloads: 0)

laoyu2003, Newbie
Posted: 27 April 2013 08:09 AM   Total Posts: 14   [ # 1 ]

attached images


File Attachments
images.rar  (File Size: 1635KB - Downloads: 0)

laoyu2003, Newbie
Posted: 27 April 2013 08:11 AM   Total Posts: 14   [ # 2 ]

put above images in the parallel directory with src.

the last image, put into images dir.


File Attachments
sky.rar  (File Size: 1018KB - Downloads: 0)


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