and just to know that:
http://www.estiva.altervista.org/Programmazione/Assembler/ProgrammazioneASM.php
Most advanced SoundManagerSoftware: Other |
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Luca, Sr. Member
Posted: 30 June 2013 11:37 AM Total Posts: 230 [ # 16 ] and just to know that: http://www.estiva.altervista.org/Programmazione/Assembler/ProgrammazioneASM.php |
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ASWC, Member
Posted: 01 July 2013 12:42 AM Total Posts: 76 [ # 17 ] I am interested in FlashCC since it seems possible to compile a swc library which then people can use in their projects which in the case of a SoundManager will work across all supported platform and hopefully provide the claimed low latency. I didn’t look deep enough into it to know if we could still use steaming sound that way but it’s worth exploring. I’ll definitely post something if I come to work on it and put together a framework. It all depends on the amount of work and free time I have. I think the main reason there’s no much exploitation of sounds in Flash games in mainly due to the poor AS3 Sound API and its limitations. If FlashCC can be a valuable answer to these problems Sounds in Flash Game (or other Sound Based apps like sequencer, etc ) might suddenly start to be exploited more as they should. |
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Luca, Sr. Member
Posted: 01 July 2013 05:51 AM Total Posts: 230 [ # 18 ] Hi ASWC, ( i have only Windows PC, no MAC OS-X, no ANDROID, no IOS ) but i think this “project” are really a good challenge, and a really usefull features !!! so all i know is: http://sourceforge.net/projects/asio/ http://wiki.audacityteam.org/wiki/ASIO_Audio_Interface ASIO driver source: http://www.codeproject.com/Articles/24536/Low-Latency-Audio-using-ASIO-Drivers-in-NET |
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SuperSam, Sr. Member
Posted: 01 July 2013 11:48 AM Total Posts: 102 [ # 19 ]
I think so as well. There’s also the fact that good sound and musics make for large file sizes. It was really a problem until recently…now, at least in my country, everyone’s super fast. I know it’s not the case everywhere though, including in many parts of the US.
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