Away Games Maker

Software: Away3D 4.x

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Luca, Sr. Member
Posted: 06 April 2013 12:10 PM   Total Posts: 230   [ # 31 ]

OK if i add child object, like vertex control points to an object as child of the object and then i add the object to the view or a global container, moving the object implies that the child object of this object must be moved apart.

( and visible or hided )

If add this child object and his parent in a private container Away
move every child for me…

 

   

com2, Newbie
Posted: 06 April 2013 02:10 PM   Total Posts: 5   [ # 32 ]

Hey Luca,
Great job so far grin, unfortunately I still have errors mad:

Warning: No constructor function was specified for class SceneObjectEnum.
...
Error: Could not resolve <mx:ColorPicker> to a component implementation.
<mx:ColorPicker id=“AmbientColorSelector” x=“119” y=“3”>
...

I think <content>Main.swf</content> could be hard-coded as this value is overwritten by Flash Builder.

 

   

Avatar
Luca, Sr. Member
Posted: 06 April 2013 03:08 PM   Total Posts: 230   [ # 33 ]

Damn wink

I have donwloaded the project and test the precedure again and had no problems ( on two machines )

mmmm
you used FleshDevelop version 4.3.0
http://www.flashdevelop.org/community/viewtopic.php?f=11&t=10497
it has all the necessary updated SDK

I use FlashBuilder to make my project and when FlashBuilder make the project also creates the file that contains the parameter:
<content></content>
but FlashDevelop need this parameter and must be the name of the application swf

let me know .... smile

 

   

Avatar
Luca, Sr. Member
Posted: 06 April 2013 03:44 PM   Total Posts: 230   [ # 34 ]

Tada smile

http://www.youtube.com/watch?v=kNwuHi9_0oI

 

   

com2, Newbie
Posted: 06 April 2013 04:44 PM   Total Posts: 5   [ # 35 ]

IT WORKS !!! tongue wink

I’ve uninstalled then reinstalled FlashDevelop and it now works fine.
I think I’ve probably broken the SDKs when following the Flash Builder instructions.

 

   

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Luca, Sr. Member
Posted: 06 April 2013 04:46 PM   Total Posts: 230   [ # 36 ]

yuuuuuuuuuuuuuuu smile

 

   

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Luca, Sr. Member
Posted: 06 April 2013 04:53 PM   Total Posts: 230   [ # 37 ]

But anyway thanks com2, Now I have some more information about the type of information the compiler needs to create a new application.

I it’s usefull to make the project specs. in GameMaker

smile

 

   

Avatar
Luca, Sr. Member
Posted: 09 April 2013 02:15 PM   Total Posts: 230   [ # 38 ]

Because this is not a 3d modeling software:

Remember that Away3D is the only 3D library used !

 

   

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Luca, Sr. Member
Posted: 30 April 2013 06:11 AM   Total Posts: 230   [ # 39 ]

mmmmm Flex ... smile

the new AwayGameMaker Aspect .... final ? I don’t know wink

 

   

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Luca, Sr. Member
Posted: 07 May 2013 07:05 AM   Total Posts: 230   [ # 40 ]

The new timeline control After effects Style ( about… smile )

It’s not definitive, but with a control like this becomes possible to control the start time and duration of scenes, effects, particle effects ecc…

Because in game we can have multiple scenes like menu, intro, stage of the game, video and more, and away correctly manage scenes, with this control become possible decide how and when the scenes must change ( by time, by events, by order ) if the scene must be the only one scene, the order of the cycle of the scenes, the effect that must be applied to a scene and also in this case if one effect must be controlled by time or other events…

Another question, for example is:  How i can regulate the quantity of an effect over the time. Can i use a graphical representation ?
The answer is YESSSSSSSSSS ! smile

Now imagine for a moment… you want at a particular time a dynamic light effect ( like a flashing light ) or a blur effect that dynamically change the amount of himself…
What you see ... ?

wink

 

   

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Luca, Sr. Member
Posted: 16 May 2013 10:37 AM   Total Posts: 230   [ # 41 ]

The source of…

Can be found here, for now smile
http://www.estiva2.altervista.org/TEMP/

slowly… moved here:

http://www.awaygamesmaker.altervista.org/
http://www.awaygamesmaker.altervista.org/sources

 

   

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Luca, Sr. Member
Posted: 24 May 2013 06:17 AM   Total Posts: 230   [ # 42 ]

Hi guys smile

I have made this page ( AwayGameMaker site ) to explain and help me keep my goals clearly defined, which is what I expect from my program and how I can get it in the best way, both for me and for those who will or will use AwayGameMaker…

The project is becoming more complicated than I thought ... wink

Now, i added the automatic translation of the page ( Google translate, i don’t have time to make page in italian, english ecc ecc ecc ) but… wink

Google translate this:

In questo caso si tratta di un’effetto dissolvenza in ingresso ( Fade-In ).

in this:

Even at the stage 2 is applied effect made (post process effect). In this case it is antiflatulent fade-in (fade-in).

oh my god wink

smile smile smile smile

 

   

Avatar
Luca, Sr. Member
Posted: 25 May 2013 11:54 AM   Total Posts: 230   [ # 43 ]

For the modelling part ( boolean operations ):

CGAL ( Computational Geometry Algorithms Library )
http://www.cgal.org/
http://www.k-3d.org/wiki/CGAL_Boolean_Operations
http://code.google.com/p/cgal-bindings/

http://gdtxkthndongthap.edu.vn/imgdow/Computational_Geometry___Algorithms_and_Applications_3rd_Ed.pdf

CFD ( Computational fluid dynamics )

http://www.openfoam.com/
http://read.pudn.com/downloads132/ebook/560912/Anderson J.D.- Computational fluid dynamics. The basics with applications.pdf

SolidWireframe

http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf

 

   


Avatar
Luca, Sr. Member
Posted: 14 June 2013 06:09 AM   Total Posts: 230   [ # 45 ]

Sry guys, i’m working… but….................................................. wink

https://www.facebook.com/pages/Estiva-Community/248102938603578


i need to change the AwayGamesMaker site url raspberry

TADA smile smile smile

 

   
   

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