, Jr. Member
[Edit]
Is there any Self Illumination setting?
I can’t find any, not even in Google…
My art guy told me (rather hastily; he is hard at work at the moment), that they do not have Self Illumination at all in Away3d (for technical reasons relating to ambient maps and other maps and technical 3d things I have no knowledge on…).
From a dumb programmers standpoint (hey that’s me!), I can tell you that on the material, if you have no lights in the material, then you can change that materials ambient value. What this will do, is make the object look like it is bright and fully lit (with no shadows whatsoever). I am not sure if that is technically what self illumination is (again being scolded by my artist, I am not sure exactly if it is even close), but perhaps this is what you are looking for?
In short to do this, when making a material, just change the ambient value on it:
var mat:TextureMaterial = new TextureMaterial();
mat.ambient =1;//1 being 100% I think
Hope that helps