Prefab has a animation display error when importing MD2 with animation names that increment. It confused with the frame number.
I have 3 different idle animations for a model
idle_0
idle_1
idle_2
In the framelist it will look something like this.
idle_0-000 -> idle_0-088
idle_1-000 -> idle_1-120
idle_2-000 -> idle_3-052
Will always comes out as Idle_.
I tried a few different frame name deliminators and always get the same results
idle_0-000 = idle_
idle_0.000 = idle_
idle-0_000 = idle-
idle0000 = idle
it will always get start at the first number. I tested it against the public old school MD2Viewer that is on the web. And the animation combination of any type works. It starts from the end of the string and finds the pattern.
Thanks