New optimized android demo

Software: Away3D 4.x

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loth, Sr. Member
Posted: 24 January 2013 04:14 PM   Total Posts: 236

Test new platforme a mobile on android.

I have some question about that and some exemple.

what the current best branch of away3d to test this (master, dev ... )
It’s possible to make shadows ?
what are limitation for this device ?

all demo is for android .apk

   

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loth, Sr. Member
Posted: 25 January 2013 12:22 AM   Total Posts: 236   [ # 1 ]

the house demo

i have 22 fps on galaxy note

 

File Attachments
LothHouse.zip  (File Size: 433KB - Downloads: 309)
   

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loth, Sr. Member
Posted: 25 January 2013 04:47 PM   Total Posts: 236   [ # 2 ]

the physics demo with 100 dice

 

File Attachments
LothPhy.zip  (File Size: 242KB - Downloads: 250)
   

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loth, Sr. Member
Posted: 25 January 2013 07:54 PM   Total Posts: 236   [ # 3 ]

and animation with sea3d

air have some limitation
no fog, not many light, no effect on map.

but is work fast
i can publish for os device but need someone to test

 

File Attachments
LothAnim.zip  (File Size: 608KB - Downloads: 240)
   

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loth, Sr. Member
Posted: 27 January 2013 08:00 PM   Total Posts: 236   [ # 4 ]

you can see flash preview at
http://perso.numericable.fr/chamaslot/android/

(frequently updated)

 

   

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loth, Sr. Member
Posted: 02 February 2013 11:36 PM   Total Posts: 236   [ # 5 ]

Demo updated !

I see big difference for speed with 4.1 on android

Directional light takes twice GPU textures memory that point light.
and with use of ATF compression i reach full speed.
also low to 50 object for physics.

 

   

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loth, Sr. Member
Posted: 09 February 2013 09:24 AM   Total Posts: 236   [ # 6 ]

Well I started to understand the problem.

if i create a cube that takes all the screen
i apply lightpicker (with simple point light) to cube material is slow 20 fps max. i remove lightpicker i go to 60 fps.

this is rendering of light effect on large surface who takes too much resources.

i add new demo https://docs.google.com/file/d/0B_06fsMJf6RhSEk1X3Y5Q0V0aEU/edit

is full test of mobile extentions for game developpement.
gravity , gyroscope , orientation ...

 

   

John Brookes, Moderator
Posted: 08 March 2013 01:12 PM   Total Posts: 732   [ # 7 ]

Loth any chance of source for that example above gyroscope etc
I know your using
https://github.com/patrickkulling/Air-Mobile-Extensions
Just being lazy and want to test something.

 

   

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loth, Sr. Member
Posted: 08 March 2013 04:11 PM   Total Posts: 236   [ # 8 ]

the script for using extention

 

File Attachments
Extends.zip  (File Size: 2KB - Downloads: 212)
   

John Brookes, Moderator
Posted: 08 March 2013 04:24 PM   Total Posts: 732   [ # 9 ]

Great.
thanks smile

 

   

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owntheweb, Jr. Member
Posted: 08 March 2013 08:04 PM   Total Posts: 32   [ # 10 ]

Model: Droid Razr
Android version: 4.0.4

House: 25-30fps (depending on movement)
Physics: > 300 dice, > 800 eyes
gravity , gyroscope , orientation: cool!!

I don’t know that helps (noticed that your app uses network so didn’t know if that was automatic or not). I found them fun to look at.

 

   

saimgee123, Newbie
Posted: 20 March 2013 02:38 PM   Total Posts: 7   [ # 11 ]

I think the physics demo…
I have a Samsung Galaxy III .

 

   
   
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