I am trying to implement the UVAnimator just to understand how it works properly and to have some reference code on how it works, it’s not entirely working out tho.
In my example i simply want to move/offset the texture around a bit as proof of concept.
My code:
https://gist.github.com/4515787
I get a AGAL compile error tho:
https://gist.github.com/4515796
I am using the latest code from the away3d-core-fp11 repo on git as of this writing.
I have not been able to find any examples or much info apart from Richard’s explanation here:
http://away3d.com/forum/viewthread/2872/ which i based my code on.
So basically, what am i doing wrong here?