Hi,
Simple thing: I create a Sphere primitive. I attach to it a texture that is 2048x2048.
The texture gets automatically grossly downsampled. Or at least is what I see on screen.
I’ve noticed if I deselect “MIPMAP” the texture on the sphere looks again in high resolution. Unfortunately when I export in AWD 2 it loses my selection. If I re-import the file in prefab3d again MIPMAP is selected again :-(
What am I doing wrong? Any workarounds?
Thanks a lot
Alfonso