Well, the title sort of says it all I’d really love to be able to export to Away3D 3.X from Prefab 2, mainly because Prefab 2 has options like a Skybox generator and because it is simply easier to work with.
Request: Prefab 2 export options for Away3D 3.XSoftware: Away3D 3.x |
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Fabrice Closier, Administrator
Posted: 11 October 2012 01:56 PM Total Posts: 1265 [ # 1 ] Actually that’s the first thing Prefab2 was able to do: export as awd1 for exchange purposes between 3.x and 4.x projects.The awd1 features are limited to objects and their materials. As about extending 3.x support, and actually adding new functionalities that are not in Prefab 1.x, chances are low. Very low. Tho, if I can add something that might be usefull at no or low cost, such as the cubicmap export in P2 for Away 3.x, I certainly will. |
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Majo, Newbie
Posted: 11 October 2012 02:04 PM Total Posts: 22 [ # 2 ] Hi Fabrice, I also have a small question. If I use Prefab to make a .AWD with several objects in it, for example a cube an a sphere, would I be able to add a MouseEventListener to one of those objects? For example, being able to click on the cube so that it will rotate? Something like this basically:
cube.addEventListener(MouseEvent3D.MOUSE_UP, onClickCube); |
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Fabrice Closier, Administrator
Posted: 11 October 2012 02:26 PM Total Posts: 1265 [ # 3 ] Any example on “loading files” for away 4.0 is applicable to awd2. Note that you can also use Prefab’s AS3 exports, where all you have to type is import the class and addchilding a new instance of it. AS3 also offers the most complete set of away3d features. Normalmaps, specular, skyboxes, few methods, vertexanimations, behaviours, lights. Like awd2, more will be added to AS3 exports. |
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Majo, Newbie
Posted: 11 October 2012 02:46 PM Total Posts: 22 [ # 4 ] So, if I had this code for an example and wanted to use a .AWD-file:
protected override function _createScene() : void All I would need to do is change the path behind var url: String=, am I right?
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Fabrice Closier, Administrator
Posted: 11 October 2012 02:56 PM Total Posts: 1265 [ # 5 ] unless you want to load only monkeys, yes changing the url is a good idea. but if you read 2 lines further, you will see new Max3ds. this is not the parser that will understand awd1. Change the parser depending on file extension. Btw why no 4.x? If you are new to Away3D, why not learn the current engine instead? |
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Fabrice Closier, Administrator
Posted: 11 October 2012 07:03 PM Total Posts: 1265 [ # 7 ] May I ask some figures here? Where have you seen any stats saying so? |
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Majo, Newbie
Posted: 11 October 2012 08:46 PM Total Posts: 22 [ # 8 ] To me, that they don’t show the stats is sort of a sign that it isn’t stellar, above 95%. I found some stats here: |