Package | away3d.containers |
Class | public class Bone |
Inheritance | Bone ObjectContainer3D Mesh Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | ||
animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | ||
back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | ||
blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | ||
boneId : String | Bone | ||
bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | ||
boundingRadius : Number
Returns the bounding radius of the 3d object
| Object3D | ||
children : Vector
Returns the children of the container as an array of 3d objects
| ObjectContainer3D | ||
collider : Boolean
Indicates whether this object is used for collision detection.
| Object3D | ||
controller : SkinController | Bone | ||
debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | ||
debugBoundingBox : WireCube | Object3D | ||
debugBoundingSphere : WireSphere | Object3D | ||
debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | ||
elements : Vector
Returns an array of all elements contained in the mesh object.
| Mesh | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
faces : Vector
Returns an array of the faces contained in the mesh object.
| Mesh | ||
faceVOs : Vector
Returns an array of the faceVOs contained in the mesh object.
| Mesh | ||
filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | ||
geometry : Geometry
Defines the geometry object used for the mesh.
| Mesh | ||
geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | ||
id : int | Object3D | ||
indexes : Array
Placeholder for md2 frame indexes
| Mesh | ||
indices : Vector
Returns an array of the indices contained in the mesh object.
| Mesh | ||
inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform.
| Object3D | ||
joint : ObjectContainer3D | Bone | ||
jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Bone | ||
jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Bone | ||
jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Bone | ||
jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Bone | ||
jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Bone | ||
jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Bone | ||
material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
| Mesh | ||
materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | ||
maxX : Number
Returns the maximum x value of the 3d object
| Object3D | ||
maxY : Number
Returns the maximum y value of the 3d object
| Object3D | ||
maxZ : Number
Returns the maximum z value of the 3d object
| Object3D | ||
minX : Number
Returns the minimum x value of the 3d object
| Object3D | ||
minY : Number
Returns the minimum y value of the 3d object
| Object3D | ||
minZ : Number
Returns the minimum z value of the 3d object
| Object3D | ||
mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
name : String
An optional name string for the 3d object.
| Object3D | ||
objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | ||
objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| Object3D | ||
objectWidth : Number
Boundary width of the 3d object
return The width of the object
| Object3D | ||
outline : Material
Defines a segment material to be used for outlining the 3d object.
| Mesh | ||
ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
ownSession : AbstractSession
Defines a unique render session for the 3d object.
| Object3D | ||
parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
pivotZero : Boolean | Object3D | ||
polyCount : int
Returns the number of elements in the container,
including elements in child nodes.
| ObjectContainer3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
renderer : Renderer
An optional renderer object that can be used to render the contents of the object.
| Object3D | ||
rotationX : Number [write-only]
| Bone | ||
rotationY : Number [write-only]
| Bone | ||
rotationZ : Number [write-only]
| Bone | ||
scaleX : Number [write-only]
| Bone | ||
scaleY : Number [write-only]
| Bone | ||
scaleZ : Number [write-only]
| Bone | ||
scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | ||
scenePivotPoint : Vector3D | Object3D | ||
scenePosition : Vector3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
sceneTransform : Matrix3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | ||
screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
segments : Vector
Returns an array of the segments contained in the mesh object.
| Mesh | ||
segmentVOs : Vector
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | ||
session : AbstractSession
The render session used by the 3d object
| Object3D | ||
sprites : Vector
Returns an array of the 3d sprites contained in the mesh object.
| Mesh | ||
spriteVOs : Vector
Returns an array of the spriteVOs contained in the mesh object.
| Mesh | ||
startIndices : Vector
Returns an array of the start indices contained in the mesh object.
| Mesh | ||
transform : Matrix3D [write-only]
| Bone | ||
type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | ||
url : String
String defining the source of the mesh.
| Mesh | ||
useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | ||
vertices : Vector
Returns an array of the vertices contained in the mesh object.
| Mesh | ||
verts : Vector | Mesh | ||
visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
x : Number [write-only]
| Bone | ||
y : Number [write-only]
| Bone | ||
z : Number [write-only]
| Bone |
Method | Defined by | ||
---|---|---|---|
Bone
(init:Object = null, ... childarray) | Bone | ||
Adds a 3d object to the scene as a child of the container
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
Adds a face object to the mesh object.
| Mesh | ||
Adds a light as a child of the container
| ObjectContainer3D | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | ||
Adds a segment object to the mesh object.
| Mesh | ||
Adds a sprite3d object to the mesh object.
| Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to child objects without altering the appearance of the object container
| ObjectContainer3D | ||
applyRotations():void
Apply the local rotations to child objects without altering the appearance of the object container
| ObjectContainer3D | ||
asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
centerMeshes():void
Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry.
| ObjectContainer3D | ||
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| ObjectContainer3D | ||
Duplicates the 3d object's properties to another
Bone object
| Bone | ||
Bone | |||
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
invertFaces():void
Inverts the geometry of all face objects.
| Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
Divides a face object into 4 equal sized face objects.
| Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | ||
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeChildByName(name:String):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
Removes a face object from the mesh object.
| Mesh | ||
Removes a light from the container
| ObjectContainer3D | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | ||
Removes a segment object from the mesh object.
| Mesh | ||
Removes a 3d sprite object from the mesh object.
| Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | ||
Divides a face object into 2 face objects.
| Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | ||
tick(time:int):void
Called by the
TickTraverser . | Object3D | ||
toString():String
Used to trace the values of a 3d object.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
Used when traversing the scenegraph
| ObjectContainer3D | ||
Divides a face object into 3 face objects.
| Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | ||
updateBounds():void
| Mesh | ||
Updates the materials in the mesh object
| Mesh | ||
update vertex information.
| Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
boneId | property |
public var boneId:String
controller | property |
public var controller:SkinController
joint | property |
public var joint:ObjectContainer3D
jointRotationX | property |
jointRotationX:Number
[read-write]
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationX():Number
public function set jointRotationX(value:Number):void
jointRotationY | property |
jointRotationY:Number
[read-write]
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationY():Number
public function set jointRotationY(value:Number):void
jointRotationZ | property |
jointRotationZ:Number
[read-write]
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D
.
public function get jointRotationZ():Number
public function set jointRotationZ(value:Number):void
jointScaleX | property |
jointScaleX:Number
[read-write]Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Implementation public function get jointScaleX():Number
public function set jointScaleX(value:Number):void
jointScaleY | property |
jointScaleY:Number
[read-write]Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Implementation public function get jointScaleY():Number
public function set jointScaleY(value:Number):void
jointScaleZ | property |
jointScaleZ:Number
[read-write]Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Implementation public function get jointScaleZ():Number
public function set jointScaleZ(value:Number):void
rotationX | property |
rotationX:Number
[write-only]Implementation
public function set rotationX(value:Number):void
rotationY | property |
rotationY:Number
[write-only]Implementation
public function set rotationY(value:Number):void
rotationZ | property |
rotationZ:Number
[write-only]Implementation
public function set rotationZ(value:Number):void
scaleX | property |
scaleX:Number
[write-only]Implementation
public function set scaleX(value:Number):void
scaleY | property |
scaleY:Number
[write-only]Implementation
public function set scaleY(value:Number):void
scaleZ | property |
scaleZ:Number
[write-only]Implementation
public function set scaleZ(value:Number):void
transform | property |
transform:Matrix3D
[write-only]Implementation
public function set transform(value:Matrix3D):void
x | property |
x:Number
[write-only]Implementation
public function set x(value:Number):void
y | property |
y:Number
[write-only]Implementation
public function set y(value:Number):void
z | property |
z:Number
[write-only]Implementation
public function set z(value:Number):void
Bone | () | constructor |
public function Bone(init:Object = null, ... childarray)
Parameters
init:Object (default = null )
|
|
... childarray |
clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Bone
object
object:Object3D (default = null ) — [optional] The new object instance into which all properties are copied
|
Object3D —
The new object instance with duplicated properties applied
|
cloneAll | () | method |
public override function cloneAll(object:Object3D = null):Object3D
Parameters
object:Object3D (default = null )
|
Object3D |