Package | away3d.sprites |
Class | public class Sprite3D |
Inheritance | Sprite3D Element |
Subclasses | DepthOfFieldSprite, DirectionalSprite, MovieClipSprite |
See also
Property | Defined by | ||
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align : String
Defines how the 3d sprite is aligned to its vertex
| Sprite3D | ||
commands : Vector
Returns an array of drawing command strings that make up the 3d element.
| Element | ||
distanceScaling : Boolean
Defines if the sprite should scale with distance.
| Sprite3D | ||
extra : Object
An optional untyped object that can contain used-defined properties.
| Element | ||
height : Number
Defines the height of the 3d sprite.
| Sprite3D | ||
material : Material
Defines the material of the 3d sprite.
| Sprite3D | ||
parent : Geometry
Defines the parent 3d object of the segment.
| Element | ||
pathCommands : Array
Returns an array of drawing command objects that are used by the face.
| Element | ||
rotation : Number
Defines the rotation of the 3d sprite.
| Sprite3D | ||
scaling : Number
Defines the scaling of the 3d sprite when an
BitmapMaterial is used. | Sprite3D | ||
spriteVO : SpriteVO | Sprite3D | ||
uvs : Vector
Returns an array of uv objects that are used by the element.
| Element | ||
vertices : Vector
Returns an array of vertex objects that make up the 3d element.
| Element | ||
visible : Boolean
Determines whether the 3d element is visible in the scene.
| Element | ||
width : Number
Defines the width of the 3d sprite.
| Sprite3D | ||
x : Number
Defines the x coordinate of the 3d sprite relative to the local coordinates of the parent
Mesh . | Sprite3D | ||
y : Number
Defines the y coordinate of the 3d sprite relative to the local coordinates of the parent
Mesh . | Sprite3D | ||
z : Number
Defines the z coordinate of the 3d sprite relative to the local coordinates of the parent
Mesh . | Sprite3D |
Method | Defined by | ||
---|---|---|---|
Sprite3D
(material:Material = null, width:Number = 10, height:Number = 10, rotation:Number = 0, align:String = "center", scaling:Number = 1, distanceScaling:Boolean = true)
Creates a new
Billboard object. | Sprite3D |
align | property |
align:String
[read-write]Defines how the 3d sprite is aligned to its vertex
Implementation public function get align():String
public function set align(value:String):void
See also
distanceScaling | property |
distanceScaling:Boolean
[read-write]Defines if the sprite should scale with distance. Defaults to true
Implementation public function get distanceScaling():Boolean
public function set distanceScaling(value:Boolean):void
height | property |
height:Number
[read-write]Defines the height of the 3d sprite.
Implementation public function get height():Number
public function set height(value:Number):void
material | property |
material:Material
[read-write]Defines the material of the 3d sprite.
Implementation public function get material():Material
public function set material(value:Material):void
rotation | property |
rotation:Number
[read-write]Defines the rotation of the 3d sprite.
Implementation public function get rotation():Number
public function set rotation(value:Number):void
scaling | property |
scaling:Number
[read-write]
Defines the scaling of the 3d sprite when an BitmapMaterial
is used.
public function get scaling():Number
public function set scaling(value:Number):void
spriteVO | property |
public var spriteVO:SpriteVO
width | property |
width:Number
[read-write]Defines the width of the 3d sprite.
Implementation public function get width():Number
public function set width(value:Number):void
x | property |
x:Number
[read-write]
Defines the x coordinate of the 3d sprite relative to the local coordinates of the parent Mesh
.
public function get x():Number
public function set x(value:Number):void
y | property |
y:Number
[read-write]
Defines the y coordinate of the 3d sprite relative to the local coordinates of the parent Mesh
.
public function get y():Number
public function set y(value:Number):void
z | property |
z:Number
[read-write]
Defines the z coordinate of the 3d sprite relative to the local coordinates of the parent Mesh
.
public function get z():Number
public function set z(value:Number):void
Sprite3D | () | constructor |
public function Sprite3D(material:Material = null, width:Number = 10, height:Number = 10, rotation:Number = 0, align:String = "center", scaling:Number = 1, distanceScaling:Boolean = true)
Parameters
material:Material (default = null ) — [optional] The material used by the 3d sprite to render
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width:Number (default = 10 )
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height:Number (default = 10 )
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rotation:Number (default = 0 )
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align:String (default = "center ")
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scaling:Number (default = 1 )
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distanceScaling:Boolean (default = true )
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