Package | away3d.materials.methods |
Class | public class HardShadowMapMethod |
Inheritance | HardShadowMapMethod SimpleShadowMapMethodBase ShadowMapMethodBase ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
Method | Defined By | ||
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HardShadowMapMethod(castingLight:LightBase)
Creates a new HardShadowMapMethod object. | HardShadowMapMethod | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | ||
dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
Method | Defined By | ||
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getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String [override]
Gets the fragment code for shadow mapping with a planar shadow map. | HardShadowMapMethod | ||
Gets the vertex code for shadow mapping with a planar shadow map (fe: directional lights). | SimpleShadowMapMethodBase | ||
getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String [override]
Gets the fragment code for shadow mapping with a point light. | HardShadowMapMethod | ||
Gets the vertex code for shadow mapping with a point light. | SimpleShadowMapMethodBase | ||
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates. | ShadingMethodBase | ||
getTexCubeSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement):String
A helper method that generates standard code for sampling from a cube texture. | ShadingMethodBase | ||
invalidateShaderProgram():void
Marks the shader program as invalid, so it will be recompiled before the next render. | ShadingMethodBase |
HardShadowMapMethod | () | Constructor |
public function HardShadowMapMethod(castingLight:LightBase)
Creates a new HardShadowMapMethod object.
ParameterscastingLight:LightBase |
activateForCascade | () | method |
override arcane function activateForCascade(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Sets the method state for cascade shadow mapping.
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
getCascadeFragmentCode | () | method |
override arcane function getCascadeFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, decodeRegister:ShaderRegisterElement, depthTexture:ShaderRegisterElement, depthProjection:ShaderRegisterElement, targetRegister:ShaderRegisterElement):String
Gets the fragment code for combining this method with a cascaded shadow map method.
Parameters
vo:MethodVO — The MethodVO object linking this method with the pass currently being compiled.
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regCache:ShaderRegisterCache — The register cache used during the compilation.
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decodeRegister:ShaderRegisterElement — The register containing the data to decode the shadow map depth value.
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depthTexture:ShaderRegisterElement — The texture containing the shadow map.
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depthProjection:ShaderRegisterElement — The projection of the fragment relative to the light.
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targetRegister:ShaderRegisterElement — The register to contain the shadow coverage
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String — |
getPlanarFragmentCode | () | method |
override protected function getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Gets the fragment code for shadow mapping with a planar shadow map.
Parameters
vo:MethodVO — The MethodVO object linking this method with the pass currently being compiled.
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regCache:ShaderRegisterCache — The register cache used during the compilation.
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targetReg:ShaderRegisterElement — The register to contain the shadow coverage
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String — |
getPointFragmentCode | () | method |
override protected function getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Gets the fragment code for shadow mapping with a point light.
Parameters
vo:MethodVO — The MethodVO object linking this method with the pass currently being compiled.
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regCache:ShaderRegisterCache — The register cache used during the compilation.
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targetReg:ShaderRegisterElement — The register to contain the shadow coverage
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String — |