Best Practice with Pointclouds

Software: Away3D 4.x

chwarnow, Newbie
Posted: 23 September 2011 01:34 PM   Total Posts: 2

Hello, what is the best way to draw Particles with Away3D 4.0 ?  Is there a way to create something similar to a VBO / Point Sprites ?

Thank you. You guys do an awesome job.

   

Avatar
Alejandro Santander, Administrator
Posted: 23 September 2011 06:00 PM   Total Posts: 414   [ # 1 ]

We do not have particles right now, but some forum members have experimented with it. SasMaster, I believe he has created some sort of wrapper for Away3D/Flint particles

   

chwarnow, Newbie
Posted: 24 September 2011 10:27 AM   Total Posts: 2   [ # 2 ]

Thank you for your answer. I was thinking if it is possible for the Away3D Meshes to either use triangles, quads, lines or points. The same way as with OpenGLs GL_TRIANGLE, GL_POINT, and so on. As far as I understand, the Away3D Geometries are saving Triangles right now.

But since they are converted to VBOs I am asking myself if it is possible to send that flag to the compiler somehow. Similar to glDrawElements(GL_POINTS… ) instead of glDrawElements(GL_TRIANGLES…)

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X