Hello, what is the best way to draw Particles with Away3D 4.0 ? Is there a way to create something similar to a VBO / Point Sprites ?
Thank you. You guys do an awesome job.
Best Practice with PointcloudsSoftware: Away3D 4.x |
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chwarnow, Newbie
Posted: 23 September 2011 01:34 PM Total Posts: 2 Hello, what is the best way to draw Particles with Away3D 4.0 ? Is there a way to create something similar to a VBO / Point Sprites ? Thank you. You guys do an awesome job. |
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Alejandro Santander, Administrator
Posted: 23 September 2011 06:00 PM Total Posts: 414 [ # 1 ] We do not have particles right now, but some forum members have experimented with it. SasMaster, I believe he has created some sort of wrapper for Away3D/Flint particles |
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chwarnow, Newbie
Posted: 24 September 2011 10:27 AM Total Posts: 2 [ # 2 ] Thank you for your answer. I was thinking if it is possible for the Away3D Meshes to either use triangles, quads, lines or points. The same way as with OpenGLs GL_TRIANGLE, GL_POINT, and so on. As far as I understand, the Away3D Geometries are saving Triangles right now. But since they are converted to VBOs I am asking myself if it is possible to send that flag to the compiler somehow. Similar to glDrawElements(GL_POINTS… ) instead of glDrawElements(GL_TRIANGLES…) |