Title says it all : I never receive AnimatorEvent.STOP event from a skeletonAnimator, while I receive AnimatorEvent.START just fine.
I looked into the sources and unless I missed something, it’s never dispatched as the notifyStop() method never gets called.
I can receive an AnimatorEvent.SEQUENCE_DONE event from the animation itself, but it’s not really useful in my case. I have several monsters of the same type, and I want to know when an attack animation (for example) ends. The AnimatorEvent.STOP looked like a good solution, since it would allow me to retrieve the animator dispatching the event and then find back which monster is behind it.
Just wondering if it’s a bug, or something that’s not yet implemented in Away3D 4 ? I can use the animation duration to monitor the animation ending so that’s not a big problem but I thought I’d ask.