primitives axis up

Software: Away3D 4.x

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80prozent, Sr. Member
Posted: 04 September 2011 03:09 PM   Total Posts: 430

hi

some primitives (cone, sphere…) have this parameter “yUp” which defines whether the primitives poles should lay on the Y-axis (true) or on the Z-axis (false).

i am exporting primitives from c4d to away3d and run into the problem that in c4d this parameter can also have a third state, defining the primitives poles on the X-axis.

i could fix x-orientated primitives (rotate them) on export, so they appear
y- or z-orientated in away3d, but i do not see any reason why not implementing this option for axis orientation in away3d too.

anyone agree?

[edit:]
in c4d this parameter has even 6 states:
y+
y-
x+
x-
z+
z-


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sorry…i hope my actionscript is better than my english…

   
   

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