hi
some primitives (cone, sphere…) have this parameter “yUp” which defines whether the primitives poles should lay on the Y-axis (true) or on the Z-axis (false).
i am exporting primitives from c4d to away3d and run into the problem that in c4d this parameter can also have a third state, defining the primitives poles on the X-axis.
i could fix x-orientated primitives (rotate them) on export, so they appear
y- or z-orientated in away3d, but i do not see any reason why not implementing this option for axis orientation in away3d too.
anyone agree?
[edit:]
in c4d this parameter has even 6 states:
y+
y-
x+
x-
z+
z-