I’m sure I posted this the other day, and I’ve completely forgotten how to do this, or more I remember how it was done in 3.6 which is completely different from 4..
I have a Pre-rendered sprite set, featuring the angles for a character. I want to put them into a 3D scene. that’s fine using Sprite3D, however I cannot remember how to get the required angle which the sprite should show to be facing in the correct direction.. any pointers? 3.6 had some tools for it, but I don’t seam to be able to find any in 4..