can someone look at this?

Software: Away3D 4.x

alpoman, Jr. Member
Posted: 04 April 2016 04:46 PM   Total Posts: 40

Does anybody know if there is a way to load texturematerials into memory before the view ‘sees’ it.  If you have a scene where a mesh with a texturematerial appears via scrolling or whatever, I notice a jump - lag- when it is introduced to the view. But,  If I place all my objects in view, remove them, and start the game - there is no laggy hitches, because the view had already seen them and loaded them in I suppose.  I’ve tried a lot of tricks like this to pre-load them - put them in, take them out, shrink them super small, etc.  these tricks kinda work, but surely there has to be a better way.  Very noticible lag on mobile - but perfect if ‘pre-introduced’.

thanks for any insight,




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