Hello,
Does anybody know if there is a way to load texturematerials into memory before the view ‘sees’ it. If you have a scene where a mesh with a texturematerial appears via scrolling or whatever, I notice a jump - lag- when it is introduced to the view. But, If I place all my objects in view, remove them, and start the game - there is no laggy hitches, because the view had already seen them and loaded them in I suppose. I’ve tried a lot of tricks like this to pre-load them - put them in, take them out, shrink them super small, etc. these tricks kinda work, but surely there has to be a better way. Very noticible lag on mobile - but perfect if ‘pre-introduced’.
thanks for any insight,
Andy