, Sr. Member
Sprite Session
Okay, I’ll explain a bit more/better..
MD2 meshs are loaded and added to the scene. They are (depending on mesh) added to a Set SpriteSession. A SpriteSession (along with Other Sprite functions) are part of Away3D.
The page for the API reference on SpriteSessions is here:
http://www.away3d.com/livedocs/3.6.0_lib/away3d/core/session/SpriteSession.html
now, When I remove a Mesh from the scene via removeChild, It appears all the other meshs in the SpriteSession seam to freeze graphically, while ones which aren’t part of it, are still fine.
Due to… reasons, I’ve not put as much focus into this right now as I should, but i’m wondering and I’ll have to see bout, removing the mesh from the SpriteSession before I removeChild. this cannot be done via removeChild