Rendering bug adjacent cube primitives

Software: Away3D 2.x

Dag, Newbie
Posted: 26 August 2011 02:53 PM   Total Posts: 1

Hi.

I’m just starting out with Away3D and have encountered a rendering bug. See the attached screenshot.
I’ve positioned a random collection of cube primitives next to each others in a 3d grid. In certain angles some strange triangles appear in the redering output. If I rotate it only a few degrees they dissapear and everything looks ok.

I’m using one DirectionalLight3D and the ShadingColorMaterial.

Since it’s a commercial project targeting FP9, I’m using Away3D v2.5.2.

Do anyone have a work-around or suggestions for what I can try?

EDIT: Changing the renderer to CORRECT_Z_ORDER solves the problem, but it’s just too slow. My current solution is using several light sources and tweaking the light parameters so that the different faces are similar in color, it minimized the artifact. Any other ideas are welcome.

Best regards,
Dag E. / Spinning Owl

 

   
   

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