Hi,
I’m switching between a cameraController for drag, and a gryo controller for VR.
If the cameraController is activated by drag, it returns to it’s original default viewing position.
How do I update the cameraController.panAngle/tiltAngle or lookAt etc with the current camera position?
I’ve tried copying the camera.forwardVector into the cameraController.lookatPosition etc with no luck.
Any clues?